Collision detection in a game loop?
Theoretically-plausible collision sorting algorithm
Faster Collision Check Algorithm
Collisions for this?
what OOP library do I use for 2D vector graphics reasoning, collision detection etc?
How to know if a rectangle collides against a shape such as this?
Where to start on encapsulating a 3D mesh in a Bounding Volume Hierarchy
Need help with collision detection/resolution in a 2D simulation of 'worm-like' creatures
Coronasdk: How to check that if the object is in collision state or not?
Multiple rectangle collision
XNA 4.0 Collision Detection
Collision Normal of two points
How do I determine the collision normal in an axis aligned bounding box collision?
Ball to egde/hole collision Detection and response
How to simulate the collision of two sticks, like you see in Angry Birds?
Separating Axis Theorem: Finding which edge normals to use